This corner of the internet has been quiet. Nothing has changed. I’ve been playing The Secret World exclusively in my free time and not much else – either in terms of games played or activities engaged in – can really compete with my desire to do or be whatever it is I’ve got my mind set to. I haven’t exactly figured out what that is and I fully intend to do so before my interest wanes. It’s been an engaging several months to say the least.
Even with Samhain in full swing in the world outside Agartha, there are still willing participants to be found for the training sessions that constitute my introduction to advanced tanking. My learning experiences have thus far looked something like this: go into a pre-Tokyo Nightmare dungeon with my guide and a handful of friends. A few random people join us via the Group Finder. We wipe a fabulous number of times while I learn the mechanics of the encounter. Our guests come and go as they please until we find ourselves in the company of individuals who don’t mind enduring the process. Some of them are able to offer helpful advice and pointers. Eventually we finish the dungeon. Subsequent runs take less time and require fewer wipes.
This entire process is messy and organic. Few among our ranks are teachers; among these, none of them are psychic. One of the least interesting mini-games I play within these dungeons, then, is figuring out what I don’t know and then hitting upon the specific thing that I don’t know which unlocks the door to understanding. Sometimes it’s given in the answer to a question I ask directly. Sometimes it’s found in a comment made by one of our group members after the twentieth wipe. And sometimes it’s uncovered during the second or third run of the same dungeon on a different day in which we learn from a random player that their tank does this specific thing during their successful attempts. Somewhere in the distance the sound of a door unlocking is heard. Extra mental processing power becomes available for the execution of combat mechanics.
So far I haven’t broken any keyboards. My foray into Nightmare dungeons has thus far been a generally palatable one. My spirit guide is a well-intentioned, experienced individual on whom I have become somewhat dependent to get our groups kick-started. They really enjoy running dungeons and are quite good at it. In turn, I try to help them with whatever I’m capable of doing. When they’re not online, I tend to do other things, mostly because 1) I lack the philosophical motivation to take the initiative in forming my own groups and 2) I have developed a strong desire to run difficult content exclusively with people who are on my Friends List or are on my friends’ Friends List. Word of mouth and networking – even passively – carry an enormous amount of weight in TSW.
Even so, there are some reputations that pop up now and again whose presence must be endured for the sake of civility. There are only a handful of players whom I have come to know by name who are impatient, bossy, rude, or flighty. On a more positive note, I am slowly developing a thicker skin, a measure of tolerance for criticism from hostile third parties, and the ability to persevere despite repeated failures. Generally speaking, however, most players have been willing to help in the learning process. It’s the product of an outstanding community which I seek to preserve as best I can. I go to great lengths to restrain my temper. It’s somewhat telling that there are exactly zero people on my ignore list and I strive to keep it that way.
There are rumblings in the background, now. I feel myself approaching a point where I must make a decision: continue with Tokyo content, which involves AEGIS, or simply cap my skill level in pre-Tokyo Nightmare dungeons and end things there. Engaging in Tokyo would involve leaving my guide behind for the moment as they are not very interested in the missions necessary to build up AEGIS controllers and shields to the baseline levels required for Tokyo Elites. I have long since done so and can confirm every blog post ever written on the topic of AEGIS and the extent to which it is straight up not fun.
I suppose I’ll just head whichever way the wind blows me.