Ever since I started playing Smite, I’ve been taken with Artemis, one of the game’s “hunters.” Hunters are what you would call ADCs in League of Legends, which refers to “Attack Damage Carry,” i.e. a character that becomes physically powerful during the end game and can “carry” their team to victory by dint of their large damage numbers. The tradeoff in pretty much every glass cannon build ever, however, is that if you are focused by the opposing team, you are not terribly difficult to take down. Compounding this issue in the case of Artemis is her relative lack of mobility compared to someone like Neith, the Egyptian Weaver of Fate, who has the ability to backflip out of tough situations and whose Ultimate (powerful ability on a long cooldown) is the ability to snipe anyone on the map she can see with shots that do more damage the longer the ability is “charged” up. Artemis, in contrast, relies on traps and stuns; her Ultimate calls forth a Calydonian Boar with an uptime of six seconds which stuns itself and its target for two seconds (hence, maximum three targets). Artemis is therefore generally ranked as mid-tier whereas Neith, due to her mobility, utility, and moderate self-healing abilities, is usually ranked in one of the top tiers.
As far as I’m concerned, chaste, proud, fully accoutered Artemis with her flowing red locks is top tier when it comes to presence. Scantily clad Neith in her stilettos is rather disappointing, aesthetically. I don’t mind playing her (her bow has a pleasant, distinctive sound) as long as she isn’t doing that silly sidestepping animation. No, it’s Artemis whose strength and radiance have so impressed themselves upon me that I decided to make a fire sale out of the year’s worth of materials I had stockpiled and convert the resulting gold to gems with reckless abandon in an attempt to recreate her in Guild Wars 2. The following items were acquired for this purpose:
- One Identity Repair Kit (Name Change Contract + Total Makeover Kit)
- One Wreath of Cooperation
- One Medium set of Stalker’s Armor
I’m not altogether satisfied with this first attempt. (When I say “first” I mean that spending more real money is a possibility, although it’s a bad habit I typically endeavor to keep firmly within grasp.) There’s no “flowing locks” hairdo for human females that matches what I’m looking for; additionally, the narrow contours of Artemis’s face simply don’t carry over well due to the fact that Tyrian human females, by and large, seem to suffer from Puffy Face Syndrome. I’ve found that you can mask the effect by using darker skin tones which wouldn’t exactly match Artemis’s rather pale looks in Smite but would be more appealing than running around looking like I have pudding in my cheeks. I may darken her skin when I have enough gems for another makeover kit. Rox’s Quiver will certainly make an appearance at some point.
One of the effects that “cross-training” in Smite has had is that I’ve gained a newfound appreciation of Guild Wars 2’s Ranger profession as well as profession abilities in general. Gods in Smite run around with four active abilities, up to two consumable items, up to two active items, and up to six passive equipment items (gear). Knowledge of those four situational abilities on a per-God basis allows for rather rapid and intuitive play and counter-play. Understanding this within the context of a MOBA has made it much easier for me to spot the situational use of many more of the generally somewhat more complex profession abilities within Guild Wars 2, although it does still suffer from the same PvE/PvP ability split found in games such as Star Wars: The Old Republic wherein you may not use and/or grasp the use of half of the abilities available to you until you play your first Warzone (PvP).
I’ve now taken my Tyrian Artemis version 1.0 through six or so of the starting zones using a world completion overlay that was linked in the reddit forums and have decided that I am motivated enough by her appearance and the relative ease of playing a Ranger who uses bows exclusively (much to the chagrin of those who insist that Rangers be played “like Aragorn” from Lord of the Rings, i.e. using swords and such) that I am willing to do world completion on a second character whom I will level “manually” (as opposed to “passively” using Tomes of Knowledge from daily login rewards) just so I can use the exotic-quality “Eir’s Short Bow” that was a random drop from a chest in some open world event which may or may not have been a world boss.
Motivated by cosmetics. Well, then. That’s a refreshing change of pace.
The “default card” images of Artemis and Neith used in this post were taken from smite.gamepedia.com.