I recently took the Gamer Motivation Profile offered by Quantic Foundry. It measures your motivations for playing games in six different areas. My results were not surprising. I’ll Hemingway-talk about each one. First, an overview:
My motivation stat priority is as follows: Action > Immersion > Creativity > Mastery > Social > Achievement.
I want a high level of excitement in the games I play. I enjoy tanking because it gets my blood pumping and puts me in charge of a group. I enjoy healing that pushes me to my limits. I want the thrill of facing foes that require masterful play the absence of which results in death. I like blowing stuff up in general. I’m a scaredy-cat who loves PvP. More below.
Nintendo hard that prioritizes skillful adjustments over repetition and brute force. Action combat focus that requires a high level of skill at the top tiers. I’m a weakling for not enjoying methodical preparations that don’t involve Final Fantasy-era practices of over-leveling and power-gearing for upcoming areas and enemies.
Completion is neglected because attending to it taps into mental illness. I am happier and healthier when completionism doesn’t exist. I’m meeting power halfway: I like having it as long as it’s not the King of Everything.
I have a long history of PvPing, when I can be bothered to remember it. It’s the only part of gaming that I still fear. I am averse to being dominated by skilled players. I have to actively kick my own ass into gear to get into PvP matches these days. Hence, the halfway point. It would be further to the right if I could get over my fear of losing and embrace the dynamism offered by player versus player conflict. Deep down, I believe it to be the most emergent form of gameplay. I’m scared, though, so I’ve been subconsciously supplanting it with the less visceral rush of role prominence and deep/complex class mechanics over the last half decade.
I’m anti-social and care little about other players most of the time. I Play Alone Together.
Fantasy is god. The best game worlds are the ones I can inhabit in my head when I’m not playing. A good story is appreciated; if I like your game but your storytelling blows I’ll either write my own or ignore your lore.
Discovery is second-hand, along-the-way, do this while doing other things. I go looking for things when I’m curious which isn’t terribly often unless I spot something shiny. I’m surprised I didn’t score higher on Design: if I can’t have “me,” I don’t play. My character creation aesthetics are unforgivingly rigid.
If you’re interested in seeing what Quantic Foundry thinks your motivations for gaming are, feel free to take the survey here.